Interview: Illustrator Beth Sobel

Get to know Beth Sobel, illustrator for Lanterns and World's Fair 1893, and see a little about what goes on behind the scenes. --- At Foxtrot Games, our ongoing quest is to produce beautiful and approachable board games. Rich, immersive artwork is integral to both. We needed an artist who could take the experience of... Continue Reading →

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Watching People Use Your Rulebook

Watching someone miss a rule in livestreamed game of Lanterns gave me insight into how rulebooks are used as references. One of the challenges in writing rulebooks is that people use them both as tutorials (to learn the game) and as a reference (to look up specific rules in specific situations). I find it most natural to... Continue Reading →

How We Delivered Lanterns Rewards To Backers

We finished mailing rewards to backer of Lanterns: The Harvest Festival last month using Amazon Multi-Channel Fulfillment and Asendia. I still find coordinating fulfillment to be one of the biggest challenges for me as a Kickstarter project creator. There's unfortunately no perfect solution or silver bullet that fits every situation; the best approach for each project... Continue Reading →

Tips for Creating PnPs

Countdown: 124 days. I have found PnPs to be immensely useful, and I now start projects with them in mind. Here are my tips for creating them. --- During the game design and publication process, I have found many cases where I need to send a prototype of a game to someone so they can play it. A print-and-play ("PnP" for... Continue Reading →

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